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Oculus Rift Review


Virtual-reality goggles and immersive virtual worlds made their debut, the technology finally seems poised for widespread use.

It is immediately impressive and immersive

IT’S VIRTUAL REALITY done better than you have ever seen it before It’s virtual revolutionary.

The new Oculus Rift development kit 2 has no control box – all the guts have been integrated into the headset itself, and the Rift has just a single cable - HDMI and USB woven together.

The new kit also comes with a motion-tracking camera, which allows for greater movement within the world of the Rift. It looks a bit like a webcam and a lot like a PlayStation Eye camera from the PS3 days.

The second Oculus Rift development kit is available for pre-order; it costs $350; and it's really, really impressive. That's two really.

The Oculus Rift has come a long way since we first saw it back in 2012. First there was the HD version, and the next big leap came with the Crystal Cove prototype. The second development kit takes Crystal Cove and adds several bells and whistles, most notably a custom, in-house camera that faces you while playing to track depth. The IR sensors are now hidden below the front plastic, and a duo of ports (USB 2.0 and a one-eighth-inch audio jack) is just above where your left eye would be if it weren't covered by a VR headset. The audio jack is self explanatory, but the USB enables attachments (think: Leap Motion etc.). Interesting! A power button is on the right side, which is an important change as it also means that the intermediary box between the previous dev kit and the PC powering it is gone. A single wire exits the second Oculus Rift dev kit, which splits to USB for power and HDMI for video. It's not quite the wireless standalone unit we're waiting for, but cutting down on the mess of wires sure doesn't hurt.

When you use the Rift, you feel as though you’re actually inside these worlds. The technology follows the movement of your head in real time; lean in to take a better look at a virtual flower or look to the skies to gaze at a virtual cloud, and your mind is drawn into the simulation. You can almost believe you are fully there.

The retail version, which is expected to launch later this year or early next, will offer resolution higher than 1,920 by 1,080 pixels per eye. Such stunningly sharp definition has only recently become possible at such a low price.

While video games are where this improved virtual-reality technology is likely to take off first, it could also have applications in telepresence, architecture, computer-aided design, emergency response training, and phobia therapy.

Indeed, in some niches, older VR technology has been in use for years. Some surgeons routinely practice operations using VR simulations, while some industrial designers use the technology to view their designs as if they had already been constructed


The Good

Not Like the previous virtual games. Things may be different now. Though some testers have experienced nausea using the Oculus Rift, the company says the latest version has almost eliminated this problem. And today’s virtual environments offer so much more fidelity that they could remain captivating for much longer. Artists have been able to create a more stimulating range of worlds, from the rigorously realistic to the more abstract and painterly.


Wearable & Affordable

The Oculus Rift delivers a high-end virtual reality experience at an affordable price. The Rift is also designed to be as comfortable and lightweight as possible for long play sessions.

Ultra Wide Field of View

The Oculus Rift provides an approximately 100° field of view, stretching the virtual world beyond your peripheral vision. Your view of the game is no longer boxed in on a screen and is only limited by what your eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.

  • Oculus SDK

The Oculus Rift is paired with the publicly available Oculus SDK which includes source code, documentation, and samples to help you hit the ground running. The Oculus Rift and the Oculus SDK currently support Windows, Mac OS X, and Linux.



960 x 1080 per eye

Refresh Rate

75 Hz, 72 Hz, 60 Hz


2 ms, 3 ms, full

Viewing Optics

Viewing Optics

100° Field of View (nominal)



10' (detachable)


HDMI 1.4b

USB Device

USB 2.0

USB Host

USB 2.0 (requires DC Power Adapter)

Positional Tracker USB

USB 2.0

Internal Tracking


Gyroscope, Accelerometer, Magnetometer

Update Rate

1000 Hz

Positional Tracking


Near Infrared CMOS Sensor

Update Rate

60 Hz



0.97 lbs (without cable)

Included Accessories

Included Accessories

HDMI to DVI Adapter
DC Power Adapter
International Power Plugs
Nearsighted lens cups  Lens cleaning cloth






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